![]() If someone knows or can figure out why this happens, then please let me know and I'll see if I can fix it. So, most of the cast parts will not appear correct in the cast when they are on the table, but will appear correct everywhere else. Not sure why this happens, the default graphics don't do this, the only thing I can think of is that the mod isn't expecting 32x32 graphic files and doesn't center the cast plate graphic properly. For instance, the excavator head, since the graphic that is used to show the part on the tool once it's built is the same graphic that is used to "punch out" a hole in the casting plate in the smelter table, it's off center for some reason, and when you cast the part, the resulting cast piece is in the center of the table. One minor issue I found though, is that the mod creates some of the casting plates on the fly from the graphics supplied for the part. The drawback to this is you can't create custom variations for different materials, but that's a small price to pay for getting the graphics updated. Paper, cactus and bone versions for some haven't been done, but getting the main types done was fairly easy due to the new system they use which creates the variations from a couple of graphics so you don't have to create a bajillion different graphics, one for each part in each material type. I've gotten most of the tools at least showing the main versions correctly. ![]() Since I'm playing the Hermitpack, I wanted the John Smith graphics updated, starting with Tinker's Construct. I've done some updating to the 1.10 version of the modded repo.
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